Free New Online Games You Must Play
  • Home
  • Blog
  • Everything About Online Games
  • Evolution of Online Games
  • Popular Free Online Games
  • Best Online Casino Games
  • Contact

GameStreet – Two Worlds News – Spells! Spells! Spells! – A Two Worlds II Magics Galore!

News

 |  |

Advanced Search

Guild Hosting FeaturesBrowse GuildsSearch GuildsCreate Guild

Two Worlds

Two Worlds News

« Previous Story  |  View All News  |  Next Story »

Posted Fri Nov 12, 2010 5:01 PM

Spells! Spells! Spells! – A Two Worlds II Magics Galore!

Examples of Spells in Two Worlds II

Quite a few people playing Two Worlds 2 have found the magics system in the game a bit simplistic – perhaps not knowing that many of the basic spells and their effects aren’t simply incremental or quantitative increases to some offensive or defensive run-of-the-mill spells like Firebolt or Ice Storm. While the system itself is pretty straightforward, it has a lot of minute restrictions that disallow certain combinations… and some less obvious combinations are, in fact, almost hidden – waiting for you to uncover them… In our mini video-gallery we show you some possibilities to get most of your spells — but, don’t hesitate to experiment, as there’s a TON more to uncover! You might need to wait a bit for the spell videos to load – or click on the links provided to download the HD flv files directly! Enjoy ๐Ÿ˜€

  • Lost your torch? Can’t get around those dark Tombs in the desert? Well, a simple LIGHT spell is your friend!

  • Example of a LIGHT spell
  • Need a light with more range, or something to draw enemies aggro into your traps? Fine! Combine light with a missile and use no Damage modifiers – there you go…

  • Example of a missile light spell
  • Want your missile to be as impressive as the ones shown in earlier videos? Fine! Just use your homing, ricochet and spray modifiers

  • Example of a fully packed missile spell
  • Perhaps a homing-ricocheting-spraying missile is cool, but what if you combine it with some summoning? Well, even at the early levels you can do that quite simply! You can select which creature to summon by switching out various Effect cards – each card summons a different, uniquely strong creature or humanoid!

  • Example of a missile-summoning spell
  • Missiles are fine and dandy, but when you’re moving you can’t get sidetracked by some pesky Grom… Perhaps a meteor shower, known from so many games, can be of help? Ah, but it’s Two Worlds II – even meteor showers have their twists. This one will travel with you and home in on the targets if they get too close to you!

  • Example of a meteor shower spell
  • Not much juice in your missiles or meteor showers? Perhaps you want to combine some other deadly suprises into your spell — how about… a Trap Carrier – which creates a trap at the ground on impact, and… if someone walks into it, a third section effect can be triggered, like a meteor shower… caution: may sting you a little if you’re not careful!

  • Example of a multi-stage spell with Missile, Trap Carrier and AOE carrier.
  • Remember those nice "trash vortex" and "stone vortex" spells shown at E3 and in some previews? Well, you can make one of your own, thinking a bit out-of-the-box… or in this case, out-of-the-amulet! Instead of relying on a restrictive Section system that combines multiple spells in one amulet, you can use two amulets and get the two spells to interact. First, use air magic to create Tornado Shield… Then, close the amulet and open another one – then create a simple Rock Throwing spell… Cast the first, then the second, et voila! – you got yourself a massively damaging physics shield!

  • Example of combining spells from 2 amulets – stone tornado
  • Offensive spells aside, the system is quite robust insofar as "Special" effect spells are concerned. Consider this example: you’re knee deep in dead Varns, and a ton of juicy loot just waiting to be dismantled, upgraded or sold… but alas! The varns were guarding a locked chest and you’re fresh out of lockpicks! No worries – you can make a handy spell that can unlock locked doors or chests (you need to boost lock level to 7 if you wish to be able to open ANY lock — and if you think about it, a missile can carry a lockpick… or perhaps if locked boxes are located close nearby, an AOE lock-opening spell?)…

  • Example of a lockpicking spell
  • Maybe you’d like to sneak past those Varns, and open their goods-packed chest without them even knowing? Fair enough, regular sneak won’t help. But, don’t despair – there’s always an invisibility spell, quick and easy to make!

  • Example of an invisibility spell
  • Last but not least, what to do if you have to get far by sea and winds are not blowing your way? Why, brew a potion or make a spell that allows waterwalking

  • Example of a waterwalking spell
  • And don’t forget, you can combine that spell with more effects quite easily… Even if you have to use two amulets!

  • Example of combining waterwalking and other spells…

    As you can see, Two Worlds II magics are fairly easy to understand – and with a little experimentation, also to master!

   Send To Friend

Game Actions »


Submit Content »

Submit a news article »
Write your own review »
Upload a screenshot »

Copyright 2012 GameStreet, Inc. All rights reserved.
Privacy Policy

Loading…

Related Posts

News

GameStreet – Star Trek Online News – The Path to 2409: 2388

Fa975a79ce8d4893a89ebbbd881e895d Thumb Fixed 90

News

GameStreet – Star Trek Online News

Avatar Default 90x90

News

GameStreet – Jumpgate Evolution News

Free New Online Games You Must Play
© Free New Online Games You Must Play 2024