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GameStreet – Asheron’s Call News

News

Posted Sun, Dec 11 2011 8:29 AM

New Patch, "Present Dilemma" 11/13/11

The December Event Present Dilemma, is scheduled to go live on Tuesday, December 13th. On that day all worlds will be down from 8am – 11am Eastern. You can read all about the December Event by Clicking here!

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Posted Fri, Feb 11 2011 8:50 AM

Luminance & Bonus XP Weekend!

In light of the recent luminance weekend being cut short, we are happy to announce that there will be another Luminance and bonus XP weekend.

Starting in the afternoon on February 18th through the morning of February 21st, Luminance will be available in addition to bonus XP for quests and hunting.

from Official Forums

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Posted Fri, Jan 7 2011 8:50 PM

Bonus Quest XP and Luminance Weekend!

We will be having a bonus quest experience weekend starting sometime before 6pm Eastern on Friday January 14th and ending on Monday January 17th. (Sometime Monday morning before noon)

All quest XP rewards during that time will be increased by 50% for a total of 150% experience.

Additionally, we will be having a bonus quest Luminance weekend starting sometime before 6pm Eastern on Friday January 28th and ending on Monday January 31st. (Sometime Monday morning before noon)

All quest Luminance rewards during that time will be increased by 50% for a total of 150% Luminance.

from Official Forums

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Posted Fri, Aug 6 2010 3:15 PM

August Patch Tree: Quiet Before the Storm

August Patch Tree: Quiet Before the Storm

The February event is going live on Tuesday Auguts 10th from 7am to 11am EST, and our patch tree is open and awaiting your submissions!

Unfortunately we still haven’t been able to sort out the spam problem, so please contact us via email to submit your patch tree goodness at http://acvault.ign.com/siteinfo/mail.php?staff=Submissions

See you in Dereth!

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Posted Fri, Apr 23 2010 2:04 PM

Turbine Community Update

Turbine Community Update

Turbine have posted an update explaining exactly how the new purchase by WB is going to affect Asheron’s Call. You’ll be happy to hear that AC is not going away, and in fact Turbine hopes to be able to put some of these new found resources into "expanding" the franchises.

AC3? We hope so!

You can discuss this update here or on the official Asheron’s Call forums

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Posted Thu, Apr 22 2010 2:33 AM

New Armour Concept Art

New Armour Concept Art

In the May event, players will be able to pick up new armour courtesy of Matt "Scenario" Elliott who designed the concept and in game artwork.

You can view it right on the official site

Feel free to comment on it right here or on the official forums

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Posted Wed, Apr 21 2010 1:27 AM

Warner Bros Buys Turbine!

Warner Bros Buys Turbine!

Hot off the press, Turbine has just been purchased by Warner Bros!

What does this mean for Asheron’s Call? Good question! We’ll be watching carefully!

Check out the Press Release at Turbine.com

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Posted Tue, Apr 13 2010 10:24 AM

Asheron’s Call Gets New Race, New Armor and More

Some things are afoot in the world of Asheron’s Call.

Turbine has implemented some changes including the addition of a new race: Shadows.

Some of these dark characters look as though they’re half made of smoke, as seen here:

It also includes multi-slot armor, the addition of barbers and hairstyles, and a new kind of magic called Aetheria.

You can read more details in the press release below.


Turbine Introduces New Playable Race to Asheron’s Call; Launches Additional Features

New Playable Race-

Now you can play as a Shadow!

Players can now choose to be a Shadow, living among the peoples of Dereth! Isin Dule has harnessed the power of the Lifestones to grant those who want it, a chance at life among those who follow the light! You can read more about the new playable race here!

Aetheria-

By researching the ancient writings of Empyrean magic, the Archmages of the Arcanum have unlocked the secrets of a new kind of magic that the Empyreans called Aetheria. In ancient times, powerful Empyrean mages learned to infuse Aetheria in Dereth with pure mana to empower it. Find out more here!

Barbers and Hairstyles-

In addition, barbers have also set up shop to prepare people for the wedding. These artisans can help you freshen up your look, using their expert techniques to restyle your hair and freshen your look. Their craft is not entirely mundane for they can even change your appearance as they freshen up your look. Located near the tailors, you simply talk to the barbers. If you can pay their price you will find a variety of options appear to allow you to change your style. The barbers are very particular about their time, however. You pay up front, and their fee stands regardless of what look you choose, even if change your mind and get cold feet.

Multi-slot Armor

Many blacksmiths have worked their craft in the lands of Dereth and ancient armor can be found all over. It is not uncommon for smiths to create large pieces of armor that offer coverage over multiple areas of the body. To the discerning adventurer trying to create the perfect suit of armor, however, these larger pieces can be inconvenient to fit into their suit even though the piece may have powerful magics and look very good when worn. Smiths have perfected powerful craft magic which will rework these pieces so they are much more efficient and cover less area. This allows adventurers to more easily fit pieces into existing suits. Read more!

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Posted Fri, Feb 5 2010 12:17 PM

February 2010 Teaser Image

February 2010 Teaser Image

Our patch tree has been updated with release notes and the ACV exclusive teaser image.

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Posted Thu, Feb 4 2010 11:08 PM

February 2010 Patch Tree: Winter’s Knight

February 2010 Patch Tree: Winter’s Knight

The February event is going live on Tuesday February 9th from 6am to 11am EST, and our patch tree is open and awaiting your submissions!

Unfortunately we still haven’t been able to sort out the spam problem, so please contact us via email to submit your patch tree goodness at http://acvault.ign.com/siteinfo/mail.php?staff=Submissions

See you in Dereth!

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Posted Fri, Jan 15 2010 12:18 PM

January 2010 Exclusive Teaser Image!!

Better late then never!!!

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Posted Mon, Nov 23 2009 11:48 PM

This Week With Turbine


Issue 161 is up!

This week, Severlin answered questions about Two Handed Weapons, as well as the issue of corpses not dissolving, and also talked about the future possibility of adjusting some quest timers. Django addressed more concerns about the "Armor Swapping" system, and also talked about the new Gearknight Fortress. Frelorn announced a bonus XP weekend, from November 25th through the 30th, all quest xp will be boosted by 50%!

Happy Holidays to those of you who have them this week! Turbine’s Holiday hours are also inside this week’s column.

As a side note, I will be moving across the country the day after Thanksgiving. I’m not sure when I will have Internet access back, so next week’s This Week With Turbine may be late, or I may end up doing a Two-in-One issue once I get Internet access back.

Enjoy!

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Posted Tue, Nov 17 2009 7:28 AM

This Week With Turbine


Issue 160 is up!

This week’s questions mainly revolved around the item mentioned last week in Severlin’s Producer’s Letter: The ability to move spells and armor value from one item of armor to another (same slot) kind of armor, allowing for player customization. There seems to be some confusion, and some controversy about this system, so the issues were addressed by Severlin and Django.

Additionally, the Asheron’s Call Video Contest winners were announced. Congratulations to Connor the Craftmaster, An Adventurer, and Damien Sarin for their winning entries!

Enjoy!

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Posted Thu, Nov 12 2009 1:35 AM

This Week With Turbine


Issue 159 is up!

First, my apologies for this being late. The hard drive in my computer died, and I had to wait for a new one to be shipped and installed. Sorry! (And yes, I was going through withdrawl! 😀 )

So, another busy week! The big news came in the form of a Producer’s Letter, where it was announced that Severlin was the new Asheron’s Call Producer! Congratulations, Sev! Severlin’s letter prompted many questions, and he and Django were busy answering those questions. Also the hotfix issues were discussed, Severlin talked at length about the trinkets, and the Pumpkin Carving Contest winners were announced!

Enjoy!

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Posted Fri, Nov 6 2009 3:58 PM

Hot off the RSS Feed: Letter from the Producer

Hot off the RSS Feed: Letter from the Producer

With the 10th Anniversary which just landed upon us, apparently some people have been looking for evidence of a clear direction for where AC is going. Well, Turbine is listening and has posted the first Letter from the Producer (and you’ll all be pleased to know that Severlin got promoted to producer – grats!) in a few months.

November 2009 Letter to the Players (source


So, Asheron’s Call has reached its 10th anniversary. It’s incredible to have fans that have been with us through so many years, so many updates, and so many changes of the guard. It’s been an amazing 10 years in Dereth.

The AC team learned a lot in the year since our 100th update in August 2008, and after it was implemented we sat down and took a hard look at what worked and what didn’t. The initial patch was not what we wanted it to be when it launched. Fixing the subsystems took a number of updates, and we learned a lot of new things about our capabilities and the speed at which we can develop content. Although we finally feel that the systems introduced with that patch are close to our initial vision, we still want to continue making some adjustments to the systems and expand on the content areas from that patch.

In spite of the issues , the 100th update brought knowledge and many needed changes that were crucial to our ongoing plans. It was the first time since Throne of Destiny, our 2005 expansion, that the team split its focus and began to develop two areas of the game simultaneously. The 100th update delivered a new loot tier, and a mechanism through which questing could receive loot pulls. It also introduced a lot of new tech, including a whole new faction system to allow creatures to fight with one another and ally with players. This tech has already been used in a gambling-oriented monster arena and in faction areas.

For the 10th anniversary, we wanted to deliver new ways to play the game while staying true to Asheron’s Call. We added Two-handed Combat to the game to give you a new archetype for playing the game, and also added new capabilities to old skills that gave you further options to develop new types of characters. On top of that we added an entirely new item slot with a rich system of upgrading these new items to add depth to an already great loot system. We added a new interface where players could record information and track real-time quest timers, with the ability to sort and search through that information.

We also moved the game world forward, adding an entire new class of creature to the game with Gear Knights. These creatures/constructs provide a new threat — and potentially a new source of allies — to the players. With them came two new hunting areas to give more options to both high level characters and lower level characters.

With the 10th anniversary mostly behind us, and adjustments and fixes already well underway, I wanted to look ahead and share some items on our development wish list. I wanted to give you some insight about the areas of the game we are looking to improve; not as an announcement of features, but rather as a preview of the things we will be examining. Some of these things might be set aside as our priorities and understanding change. Some will be embraced and implemented!

Our first goal is to hit the ground running and deliver our next big update in the late spring or early summer of 2010. Although this new update is still a work in progress, I wanted to talk a bit about some of the things we are examining in the coming months to see if it’s possible to deliver them in that update.

I see an important wedding being announced in game to the people of Dereth. To celebrate this wedding, we will present a special update with some new features and special content. With a wedding comes an opportunity to dress sharp, and we are looking into systems to help characters look their best for the content and live events that will take place around this wedding.

With the wedding approaching, the nobles hope to sponsor artisans to style hair and treat the skin of the people of Dereth. We hope to add new hair styles and facial features to character options. This is, of course, far less compelling without Barbers to allow existing characters to change their hair, facial features, and perhaps even skin color. (Yes, if possible we will allow changes to the eyes, nose, and mouth. Barbers with access to the magic of Dereth can perform some wondrous things.)

With the wedding approaching, the nobles hope to sponsor artisans to enhance clothes and armors that appeal to the senses, yet still allow wedding guests to be on guard for dangers that might occur. We will look at the possibility of adding tailors to help players look their best. What we hope to do is create tailors that allow players to take one piece of loot gear that has great stats, but perhaps lacks in visual appeal, and exchange its stats and spells with those of another piece of loot gear that has inferior stats but has an appealing visual style and color. By allowing this for regular loot items we hope to allow players much more control over how their characters look. (This tailoring would not be possible with quest items or some specialty items like society armor.)

If we can implement the tech for these new looks, we also hope to implement an option to hide a character’s helm so you can show off your new look without getting your brains caved in should trouble arise.

We will look at the possibility of fixing up some of the animations that cause egregious gaps. We want to change a few animations where characters raise their arms above their head, like the jump animation and the logout animation, into something that does not cause the arms to obviously leave the body. We also want to fix the archery animation so the arm does not obviously detach from the torso. We want to see if this can be done in an acceptable timeframe without changing the duration of those animations.

The happy couple will celebrate by welcoming many of the estranged races of the land to join their kingdom as full citizens. Although many creatures will ignore their invitation, some stragglers, progressives, and visionaries from other races of Dereth might trickle into the kingdom. We hope to be able to offer one or more additional race as player characters to represent these exceptional beings who come to the kingdom and accept the citizenship from the King and Queen.

We want to add anti-aliasing (and the option to turn it off), which is a graphical option on a lot of video cards that smoothes out edges to reduce jagged lines.

We hope that these features will add a lot of options and customization to how characters look and help improve the overall look of Asheron’s Call.

In closing, I’d like to thank our players for their support and love of the game, and for those players curious enough about this game to be joining us or returning to us with the 10th anniversary. In the coming months we really want to elicit even more player feedback and make those suggestions into game reality.

To everyone who has played Asheron’s Call with us for 10 glorious years, we thank you for all of your support. See you in Dereth!

Severlin~


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GameStreet – Darkfall News

News

Posted Wed, Sep 2 2009 4:01 PM

Patch Notes

 
 

This patch prepares the ground for Darkfall’s October Expansion. All the changes implemented have been carefully considered and balanced before introduction into the game.

Ships

Darkfall’s October Expansion brings massive changes to the naval combat landscape. We take the first steps in this direction in today’s patch:

  • Damaged ships will now move slower. This makes it harder for ships to run away and de-spawn when they are severely damaged.
  • All ships have had their hitpoints significantly reduced. This change will bring balance and more of a challenge to naval combat.
  • Most ships are now cheaper to produce. This excludes high-end ships for now.
  • Trying to unsummon a ship while it’s taking damage or being repaired will now break the unsummoning.
  • If you attack a ship you could go rogue depending on the status between yourself and the player controlling it.

Warhulks

  • Damaged warhulks will move slower
  • Trying to unsummon a warhulk while it’s taking damage or being repaired will now break the unsummoning.
  • If you attack a warhulk you could go rogue depending on the status between yourself and the player controlling it.

Crafting

Skill gain in weaponsmithing has been enhanced: Creating higher rank weapons will now make your skill increase faster. This change will make it more rewarding for crafters to involve themselves in creating higher rank weapons.

Visual and Worldbuilding Updates

There have been many visual updates to the environment (boulders, vegetation etc.), also updates to the Chaldean props, to Dwarven Stone Walls, and to many props around Agon.

There have also been worldbuilding improvements and updates to the following areas:

  • Zahnal
  • Shargal
  • Sorgom
  • Velmuna
  • Zirdna
  • Dun Amsharra
  • Fahral
  • Kir Janu
  • Saenal
  • Niasha
  • Nerghum
  • Aderghum

Weapons / Items

New one handed clubs have been added to the game 

  • Spirit Club
  • Manus Dei
  • Bonecrippler
  • Composit Club
  • Enigma

Durability has been increased for the following transmutation staffs, to align the item’s value and resource cost with the item’s lifespan.

  • Sarracenia
  • Cursecaller
  • Bonestaff
  • Tyrantsmight
  • Rod of origins
  • Staff of legend
  • Draunadan
  • Snakeskin
  • Corpsecall
  • Darkheart

New elemental bows have been added to the game: 

  • Ravenous
  • Flametrail
  • Bolt Thrower
  • Snowfall

Arcane protection has been added to necklaces
Arcane protection has been added to rings
The inventory of chaos chests has been upgraded
If you attack a cannon you could go rogue depending on the status between yourself and the player controlling it.
The shield blocking damage reduction bonus has been reduced to 80%

Magic

  • All spell schools skill up faster. We need to point out that this concerns the schools and not the individual spells. This is the first step in introducing more spells and spell schools to the game
  • Unburden has been modified: It’s quicker to cast, has a larger effect, a shorter duration and a longer cooldown. The changes are to make the penalty for armorcasting more meaningful add a bit more balance to melee and archery vs. magic.
  • Mana and ingredient costs have been reduced for the following spells:
  • – Delayed shot
    – Desecration
    – Disease
    – Evil eye
    – Exhaust
    – Holy weakness
    – Lightning weakness
    – Mental weakness
    – Ominous drain
    – Palsy
    – Pestilence
    – Piercing weakness
    – Slashing weakness
    – Slow
    – Sluggish
    – Spell curse
    – Stupidity
    – Tarnish
    – Tongue rot
    – Weakening blaze
    – Weakening chill

  • Magic area of effect damage (splash damage) will no longer give extra damage if the target has his back turned against the spell’s epicenter. Backstabbing bonuses for magic will only be given if you hit a player directly in the back with a magic projectile. This is another step in balancing magic vs. melee/archery and is counterbalanced by a small reduction in shield blocking damage reduction.
  • Heal other & Sacrifice reach has been extended making healers a little more effective.
  • Corrected problems with the Reflect Spell
  • The Wisdom requirement for learning Maintenance has been reduced to 30 from 50

Accessibility/ UI / Controls

The following are just a few of the many planned improvements to Darkfall’s accessibility, User Interface and Control system.

  • Added first person animations for bows, grenades and magic staffs when running and walking. You can now see what you’re wielding.
  • Clicking on a player’s name in chat will now open a message tab for that player
  • When you are buying in bulk you can now type in the number of items you want
  • We have increased the max number of items you can buy in bulk
  • Fixed several bugs having to do with the visuals of an inventory.
  • Fixed a bug where on rare occasions a player could get one of his old characters restored.
  • Corrected a bug where sheathing a weapon before a missile would impact would cause a damage miscalculation.
  • A "follow me" button has been added to the world map. This will make the world map always center on you.
  • Corrected some party member window issues having to do with dragging the window.
  • Auto-sheathing of weapons has been added when pressing the use key on an object (e.g. gravestone, mount etc.)

Village System

  • Village Control Points now give 20% more gold output.
  • Village Control Points have had their health reduced by 25%
  • A global message will be issued 30 minutes before villages go vulnerable.

Monsters / AI

 

  • Fighting against monsters will now approximately triple the skill gain compared to that against player characters
  • Getting hit by monsters will approximately triple the skill gain (i.e. resistance) compared to getting hit by player characters
  • There have been several upgrades to AI tactics and monster behavior making them less likely to be exploited.
  • If you attack a mount you could go rogue depending on the status between you and the player controlling it.

Environment System

There was a bug where some areas weren’t seeing enough weather effects like rain and snow and this has been fixed.

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Posted Wed, Sep 2 2009 12:42 PM

State of The Game Aug 09

State of The Game Aug 09


Right now we are putting the finishing touches on our next patch, which we plan to have ready by the end of this week.

With this patch we are adding a significant skill-up bonus to fighting mobs, essentially tripling the speed of skill-ups compared to hitting other players. At the same time we have doubled the speed of skilling up all magic schools. This means that all skills involving combat are now leveling up three times as fast as before, and leveling magic schools are six times as fast as before when fighting monsters.

This change will help newer players catch up to veterans faster. We also think it will make it even more attractive to go out and fight monsters, which in turn should lead to more open field PvP.

In this patch we have also fixed the underlying problem with battlespikes and damage modifiers. The hotfix we released last week was temporary, and we will adjust the modifiers back to their correct values now that the root of the issue has been fixed.

Other than the upcoming patch, the development team is hard at work with the second free expansion for Darkfall, which is currently scheduled for release by the end of October. This expansion is a lot bigger than the first, and we are extremely excited about it. We will give you more detailed information on the many new features over the coming weeks.

It includes many changes and additions to ship building, sea combat and sea objectives, part two of our character specialization system – this time some much needed love for archery and melee combat, the first step of local banking, player owned local vendors, the first set of racial skills, barber shop, the caravan system, new houses and villages, new housing objects to decorate your house with, wandering mobs, more rare drops added to monsters, new free spawning objects to discover, and much more.

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Posted Tue, Jul 28 2009 4:34 PM

Looking at the First Expansion

MMORPG.com first time Correspondent Jeffery Hargrove writes this look at the first free expansion to Aventurine’s controversial MMO, Darkfall Online.

Darkfall Online is an MMORPG developed by Aventurine. On July 10th 2009 they released their first expansion. As a result, I spent the last week and over 36 hours testing it out. Wondering what it’s all about? Just keep reading for the full highlights.

In this expansion, nearly all of the mobs in the game had damage or HP changes to put them more in line with intended difficulty. Considering the number of mob types in the game, this was a huge undertaking that included fixing player skill mechanics, game mechanics, and mob AI to prevent future exploits.

The developers taking a three tiered approach addressing the player skills, the game mechanics, and the AI of mobs was amazing. It also allowed them to address the underlying problem, of players exploiting because mobs were too hard to kill without doing so. A lot of companies take the easy way out, just fixing AI, nerfing skills, or taking away key elements of the game. Aventurine’s three pronged assault has made for a much more enjoyable PvE experience.

Read Looking at the First Expansion

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Posted Fri, Jul 17 2009 6:08 PM

Eurogamer Re-Review: 4/10

Anyone closely following Darkfall should know of the Eurogamer vs. Tasos 2/10 review fiasco. Well, Eurogamer has since agreed to re-review the game, assigning writer Kieron Gillen to the task, and that re-review is out today. What’s the new verdict? A not-so-improved, but certainly better, four out of ten.

Kierons opening comments:

There is a history here, which would be foolish to pretend doesn’t exist. When Darkfall was first reviewed on Eurogamer, it scored 2/10. The developer, Aventurine, was incensed. They’d checked their logs to discover the reviewer had a total logged-in time of a couple of hours. Eurogamer pressed their reviewer, who claimed their numbers must be wrong. He gave it at least nine hours. Eurogamer offered a re-review. Aventurine declined. Eurogamer bought an account anyway. And two months later, I’m here.

A bit more:

At the moment, I don’t think there are many who will put up with Darkfall’s madness. I certainly won’t. I hope Darkfall grows and becomes a game which can take its charms and appeal to a wider audience (EVE wasn’t EVE when it launched, for example – it began with fine ideas that appealed to a niche, and as they improved the game it sold its ideas to an ever-larger niche). Darkfall’s just launched in the US and its expansion has gone live, after all. But as a game, it’s just not there yet, its rewards too distant and the road there too barren to recommend to fellow travellers.

Read the full Eurogamer re-review here

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Posted Mon, Jul 13 2009 11:29 AM

North American Launch Scheduled Today

The North American launch of Darkfall is scheduled for today. Until now, Darkfall has only maintained a European server, but if all goes well today, those of us on this side of the pond may have a server of our own to call home.

 

Those who are interested might want to keep an eye on the official NA Darkfall website

How excited are you for Darkfall’s NA launch? Let us know in the comments!

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Posted Fri, Jul 10 2009 6:57 PM

Darkfall Expansion Notes

Expansion Patch Notes


The weather system will be patched in tomorrow Saturday July 11th rather than today as previously announced.

In addition to the Darkfall Expansion presentation here are some patch notes containing more information:

Server Optimizations

  • There have been numerous bug fixes and optimizations performed on the server
  • An insurance system has been implemented, which in the event of a server crash returns mounts warhulks and ships to either the person who spawned them or to whomever was using them last

Crafting

  • New ingredients added (to be used for crafting Sithras):
    • Elemental Blades
    • Fibulae
  • Woodcutting now allows you to craft a door that can be used in your house
  • Ingredient requirements for crafting high level weapons have been reduced
  • Ingredient requirements for crafting high level armor have been reduced
  • Ingredient requirements for crafting high level mage staffs have been reduced
  • Gold income will be produced from all crafting and enchanting stations in clan cities. Every time a player crafts something in a clan city, a small amount of gold will be given to the clan that owns the city.
  • All new crafted figurines will weigh 100 kg
  • Support for Autocrafting has been added to all crafting stations
  • Support for bulk buying has been added to all vendors

WorldBuilding/Area Modification:

The following areas have been modified:

  • Carpendale
  • Copperdale
  • Alberworth
  • Gulton
  • Duke’s Landing
  • Stonefang
  • Gulton
  • Sandbrook
  • Hildershall
  • Grayvale
  • Wetstone
  • Winterworth
  • Chilbourne
  • Sanguine Bay
  • Blackwood

Graphics & Animation Updates

  • to most statues in the world
  • to most Orkish area decorations
  • to various Bows & Arrows
  • Visual updates to Dwarven stone textures
  • to miscellaneous props scattered all over Agon.
  • Player jump animations updated
  • Mount animations updated
  • Player Whirlwind attack animations updated
  • Fix for player character death animation

Skills

  • New Skill for Reading scrolls and books added. Can be bought from the Arcanist
  • New Skill "House Recall" added. For use with player housing. Can be bought from the Arcanist

User Interface

  • New Expandable Hotbar
  • Journal Updated
  • New clan vault item window
  • New journal quest page
  • New Clan news reel page
  • New crafting overview page
  • Compass added

Gear

  • Sithras have been added to the game:
    • Betrayer
    • Conqueror
    • Plaguebearer
    • Redeemer
    • Shadebringer
    • Souleater
    • Stormcaller
  • High ranking weapons no longer give a penalty for use with low weapon skill
  • All Weapon damage has been rebalanced (Lower rank weapons deal less damage and higher rank weapons deal more damage)
  • Rank 80 weapons have been moved to rank 70
  • All protections for all armors have been increased (fire, acid, lightning, holy and unholy damage).

Gameplay

  • Maximum regeneration rate increased to allow stacking of food and resting bonuses
  • When targeting a warhulk/cannon/mount/ship you will now see who is controlling it
  • Decreased swim sprint speed
  • Killing someone when in a party will display a chat message to other party members about the kill
  • Killing someone when in a clan will display a chat message to other clan members about the kill
  • Nexus System
    • You need one nexus entrance and one nexus exit to use the system
    • You need to first place the entrance (do this by double clicking on the entrance in your backpack)
    • If you haven’t built the exit within 2 hours, the (inactive) entrance will be destroyed
    • Anyone can destroy a nexus system
    • There is a timer countdown between each player using the Nexus
    • There is a limit to the number of players that can go through the nexus system
    • Anyone, friend or foe, can use a nexus system
    • You will have to wait for a timer (displayed on the nexus itself) to count down immediately after placement of the nexus exit before you can use it for the first time

New Mount

  • The Battlehorn features more health and several protections against magic

Monsters

  • AI tactics upgraded
  • Several AI exploits plugged
  • Monster melee attack speed decreased on several monsters
  • All Monster spawn timers have been rebalanced
  • Most Monster loot has been updated
  • Most Monster hit points have been rebalanced

Sieges

  • You can no longer build in a city when the city is part of a siege

Quests / Rewards

  • Dynamic roaming chests have been added to Agon. Explore Agon to find these chests that potentially contains House Deeds, scrolls, books, gold and much more
  • Title Quests(Achievements) have been added (Read more about them on the expansion page)
  • Fices to some quests that would not give out the correct rewards

Spells and Magic

  • The Mage in Adianthel now teaches spells and skills
  • Increased mana cost and cool-down for:
    • Death Fog
    • Flames of Vengeance
    • Ice Storm
    • Meteor Strike
    • Thunderstorm
    • Volcano
  • Arcane protection has been added to all rings/necklaces
  • Spell damage penalty from all armor has been increased
  • Unburden spell effect has been decreased
  • Extensions for Spells added:
    • You buy extensions for each spell
    • Only one extension can be on each spell
    • If you want to change the extension, you can just go to the Mage and buy another one
    • Buy the ability to jump while using spells with a small penalty to the spell damage
    • Buy extra damage for certain spells
    • Buy longer range for certain spells
    • Buy higher exit velocity for certain spells
    • The add-ons can all be bought from mages in clan city Mage Guilds

Player Housing / Village Control System

  • Player Housing added (Read more about it on the expansion page)
  • Every 3 days you need to pay tax to keep your house
  • If you have not paid your taxes within 8 days the house will be freed
  • Add tenants to your house by alternative use on another player
  • Use your journal to manage your tenants
  • A flag outside the house will remind you whether or not taxes are been paid for that particular house
  • Craft a door and install it on your house.
  • Other players can destroy your door by attacking your house.
  • Attacking a house that you don’t own or aren’t a tenant of will turn you rogue.
  • Find numerous extensions to your house throughout Agon (chests, monster loot, quests)
  • Give your house to a player by alternative use on the player you want to give it to
  • Pay the taxes of a house by targeting it, pressing alternative use and select Pay Taxes. (Anyone can pay the tax on a house)
  • Install personal crafting stations in your house
  • Install resource spawns in your house
  • Much more

Ships

  • Ship speed has been increased

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Posted Fri, Jul 10 2009 6:55 PM

Darkfall Website Update

New European Darkfall site and Payment options


As you may have noticed, there’s a new Darkfall website up and the message boards also have an updated look. The website is still under heavy construction so please excuse any placeholders, outdated information, and browser incompatibilities. These will be addressed throughout the day and over the weekend. We’ll be adding a lot of content to the site and we’ll keep it updated.

We’ve also activated new payment options. You can now use PayPal, Carte Bleue and JCB. We will introduce even more payment options in the near future.

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Posted Thu, Jun 25 2009 9:43 PM

Spotlight Blog – Darkfall’s "Surprise"

MMORPG.com blogger beau Turkey writes this new entry concerning Aventurine’s announcement of a North American server launch and gives his own unique perspective on how to support (or not support) an independent development studio.

No one should be surprised that the Darkfall developer(s?) have hit you up for more money. I don’t care if they are charging you for the North American server, transfers or just because they are poor. I don’t care if they are charging you because they are just greedy. Here’s the rub: in the world of independent games (and a good deal of the time in the Big Leagues) stuff like this happens.

It’s 50 bucks. 50. Ask your parents for a loan.

Read the entry, here

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Posted Wed, Jun 24 2009 11:02 PM

US Launch, Big Patch Incoming

Darkfall will open their American server on July 7th, 2009. This launch will coincide with the release of a large patch that will include many new features, new content, PvP updates, and more.

In the same announcement, Tasos has also stated a new website would be coming, including new forums. The forums will be viewable by the public, but only active subscribers will be able to post.

For the full announcement, go here

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Posted Fri, Jun 19 2009 6:25 PM

Blog – It’s Not You… It’s Me

MMORPG.com blogger Beau Turkey writes this entertaining post talking about why Aventurine’s hardcore MMO Darkfall wasn’t for him.

I know it hasn’t been long. What…2 weeks? 3? But let me just explain.

Sit down. No, not there. That chair’s broken.

Ok, look. I still think you’re really Immersive, and graphically you are much better than I thought you would be. Pretty, actually.

But you’re just not the right game for me. You’re all about getting together with several of your friends and going after other groups of friends. You know, like a game of paint-ball. I enjoy those kinds of things once in a blue moon, but generally my off-time from real life doesn’t involve so much…you know..running.

Read Beau’s Blog – It’s Not You… It’s Me

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Posted Wed, Jun 3 2009 11:48 PM

Combat Guide Part One

MMORPG.com Darkfall Correspondent Kelly price writes this guide to the basics of Darkfall Combat.

Why bring a knife to a polearm fight? Why bring a polearm to a siege? Why shoot someone in the back with a mana missile when you have a bow and arrow? Indeed why (or why not)!? I am here to answer these questions and much more in my guide to all things sharp, shiny, and lethal.

Well let us jump into the thick of it with a few charts. Don’t you fret, little Agonians, I shall explain!

Read more here

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Posted Wed, Jun 3 2009 11:32 PM

Newest Patch Live

Aventurine has posted the notes for the latest patch for Darkfall.

The main focus for this patch were the optimizations. This is the most work we’ve done to date in this area.

Optimizations

  • The audio system has been completely revamped and this will result in significantly higher performance, mostly noticeable during large sieges.
  • A large number of server side optimizations regarding sieges and large battle performance have been applied.
  • Miscellaneous client problems have been addressed

Crafting

New Items added for Skinning:

  • Dragon Bone
  • Ork Darktaint
  • Northman Blood

Read more here

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Posted Mon, Jun 1 2009 9:47 AM

Siege Incident Reassurances

The folks at Darkfall have posted reassurances to players after an ill timed server crash at the end of a city siege put the results of that siege into question.

Last night, after a siege was concluded, there was a server crash due to an unrelated issue. This created a rare condition where the city ownership change was not fully saved by all storage subsystems.

Any such inconsistency in the data is automatically corrected by the system during the scheduled maintenance window which unfortunately happens to be several hours after the fact. We’ve checked and we see that the siege results will be saved during the scheduled maintenance. While this kind of automatic correction happens for all things to maintain the stability of the system, this happens to be a major event and we feel obligated to inform the interested parties: City ownership will be automatically finalized during the data consistency checks within the scheduled maintenance window. This means that the city will be owned by the winner of the challenge.

Read more here

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Posted Wed, May 27 2009 11:28 PM

Cheating Policy Update

The folks at Darkfall have posted an update on their policies on third party programs and macroing.

This is mostly an information update on topics that the community may find useful. There will be more of these types of updates on a regular basis. Since we haven’t had one in a while, this one is quite long.

Policies
There seems to be some confusion about what’s allowed and what’s not in game. When in doubt, the EULA and the Terms of Service are displayed every single time you start the game.

The general rule is that any third party program that interfaces with the game or gives a player an unfair advantage is prohibited in Darkfall. The only types of programs allowed are chat communication programs and screenshot-video capture programs.

Read more here

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Posted Wed, May 27 2009 1:48 PM

Combat Guide, Part Two

MMORPG.com Darkfall Correspondent Kelly Price is back with part two of an overview of Darkfall combat mechanics. Today, Kelly goes more in-depth on the specific melee weapons, how to use them and what each is best for.

Weapons have stats and damage ratings like any game, but they can be looted from you when you die (and you will). The only things you have that will never be taken are three possible newbie weapons. You begin with a free one-handed sword (which you can swap for any other type for 20g), and the second and third slots cost 100g and 1000g.

Pressing “T” changes the swing of your weapon from horizontal to vertical and back again. Common sense dictates that swinging horizontally will allow you to hit in a wider arc in front of you, whereas swinging vertically will allow you to only strike one opponent at a time. In close combat with friends or potential enemies you’ll want to keep your swings as tight as possible. Say you accidentally hit that guy killing skellies nearby. Nine times out of ten he is going to take that opportunity to gank you or at the very least send you speeding back to town.

Read it all here

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GameStreet – Guild Hosting for MMORPG players and Clan Hosting for FPS players

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About Guild Hosting / Clan Hosting

GameStreet’s hosting system offers services and functionality that guilds and clans use on a daily basis to coordinate their activities in game. Whether you are a guild in an MMORPG or a clan playing a FPG game, GameStreet’s free guild hosting platform provides a fully functional portal for each guild or clan, with a common set of tools that can be customized to each guild’s needs.

Hosting Overview

Each guild gets their own mini-site that contains multiple pages that can be customized with any content and tools they wish to add to it. Using the Guild Designer tool, anyone can easily create a guild and add content on the fly, move content around the page using drag-and-drop, and customize the look and feel with our stock themes. Themes can also be modified using the advanced style editor, or if you are web-savvy and know how to use style sheets you can easily add custom CSS to your site.

Content is added to each page in "widgets" which are content sections that are available in dozens of different flavors. Each one has a specific purpose and can be placed anywhere on any of your guild pages. See the "Widgets and Content" tab for more details on each type of widget available. All this functionality combined make this the most flexible and customizable guild hosting system on the planet

Functionality Overview

All of the basic functionality that any guild needs comes ready to use in each guild’s site out of the box. Here is a breif summary of some of the common features you get:

  • Guild News, as well as gaming and site news feeds
  • Image gallery, and video galleries (coming soon)
  • Complete forum functionality
  • Guild roster with character listings as well
  • Full calendar system with automated email reminders
  • Integrated internal mail center
  • Custom new member application process
  • Simple member invitation system
  • Shout box
  • Plus many more…

Hosting Plans

GameStreet guild hosting comes in two flavors, the free version which is ad-supported and gives you all the guild features with some minor content restrictions. The premium guild plan removes all ads as well as increases content restrictions. See the following chart below for details:

Feature Free Plan Premium Plan
Ad Suppored

Ads shown at top and bottom, and mixed in with content

 
File Storage

Any files uploaded guild file manager, or using text editors. For example, an image uploaded to be posted in a guild news article. Does not include gallery images or avatar.

50mb
*Upgradable*
500mb
*Upgradable*
Gallery Images

(each image file size is limited to 2mb*)

Up To 50 No Limit
Preferred Search Placement

Shown higher in search results and listings.

 
Featured Guilds

Qualifies to be picked as the featured guild (shown on home page, guilds page)

 
Custom Sub-Domain

http://yourguildname.gamestreet.net

*Upgradable*

Pricing

All pricing is based on either a per-month basis, or every six months. The 6-month pricing plan is less expensive over time than month to month.

Free
$6 per month
$30 for 6 months

Account Upgrades

If you dont need all the features of the premium account, or you want to add more features to your premium account you can purchse specific account upgrades. Here are the upgrades that are available:

Upgrade Type Pricing

Custom Sub-Domain

Included Free With Premium Account!
This feature allows you to have a custom sub-domain such as http://yourguild.gamestreet.net.

$1 per month
$5 for 6 months

Custom Domain Hosting

This feature allows you to point your own full domain at your guild site. For example, you have a domain called www.myguild.com which you want to point to your guild site here at GameStreet. The actual domain must be purchased by you before this option can be enabled.

$1 per month
$5 for 6 months

1GB Additional File Storage

For guilds that have many files to store online, this option allows you and additional 1GB of file storage with no bandwidth restrictions. For premium guilds this will give you a total of 1.5GB of total storage.

$1 per month
$5 for 6 months

2GB Additional File Storage

Our highest level of storage allows up to 2GB of additional file storage for your guild with no bandwidth restictions. For premium guilds this will give you a total of 2.5GB of total storage.

$1 per month
$5 for 6 months

Create a guild now »

Widgets and Content

All the functionality of your guild page is inside containers called "widgets". You can add and remove these widgets as you see fit, and move them around your page by dragging and dropping them in the guild designer. Below are the details about each widget you have available to you, shown using the default theme.

Guild Info

This widget is displays you guild avatar, description, basic stats such as the number of members, number of members online, date founded, as well as the list of all games your guild is playing. The widget settings button allows you to control which of these items are displayed. If the visitor to your page is not a member of the guild, a "Join This Guild" link will be shown to direct them to the guild new member application page.

Welcome Message

This widget allows you to show a custom welcome message. This works the same exact way as the custom (free-text) widget does, but displays instructions for setting up your guild when first added to a page. Use the settings button to edit the contents of this widget. Using the advanced WYSIWYG editor, you can insert html, images, flash, and embed custom objects.

Shout Box

The shoutbox allows guild members to post "shouts" to each other. These are visible to all visitors of the page and is updated in near-realtime. The widget settings button allows you to choose how many shouts to show at a time. Shouts are displated latest first.

Hit Counter

This widget will display your hit counter stats. It will show how many page views you have recieved across all your guild site’s pages, as well as how many members and non members have visited.

Custom (Free Text)

This widget allows you to put any kind of text or html in your page. Use the settings button to edit the contents of this widget. Using the advanced WYSIWYG editor, you can insert html, images, flash, and embed custom objects.

GameStreet Talk Status

This widget shows the current status of any voice channels your guild has setup in GameStreet Talk™. Any members currently in those channels will be shown. Future versions of GameStreet Talk will allow you to join a channel by clicking on it from here, and also send instant messages to members in those channels.

Guild Calendar

This widget displays the guild events calendar as a standard sunday-saturday calendar which you can move to the next and previous months using the arrows at the top. Admins can add new events by clicking the plus sign in each day, and members can drill into each event to view its details and post comments. Members can register for each event in the event details, as well as set an automated email reminder to be sent to them at a specified time before the event starts. The event details support full HTML using the WYSIWYG editor, and you can insert custom HTML, images, flash, and embedded objects. Members are also notified when new events are added, and an alert is shown in each member’s "My Account" page on the day that an event is due to occur that they have registered for.

Guild Forum

This widget is a complete forum system that allows admins to setup forums and forum groups, and members can post topics within them. All forum administration is done through this widget such as adding/editing forum and groups, and reordering them using the drag-and-drop reordering mechanism. The forums are fully searchable and support full HTML and signatures.

Latest Forum Posts

This widget shows a list of the most recent posts with activity in the guild forums. The widget settings allows you to choose how many posts to show at a time.

Guild Roster

This widget displays the guild members (referred to as a "Roster") either as a flat list with their title, last login, and list of in-game characters. You can switch to thumbnail mode to show just the member’s thumbnails instead. Alternatively you can also switch to characters mode and display either a flat list of in-game characters or thumbnails for all the characters. The widget settings allow you to choose how many rows or thumbnails to display per page. ** Only characters that match the games selected for this guild are displayed.

Members Online Now

This widget will displays which guild members are online now. The widget settings allows you to choose whether to show large or small avatars, or show just a flat list of member names.

Gallery Images

This widget displays the guild gallery images as a left to right tiled list of thumbnails which you can drill into to see the full size image and post comments. You can upload new images directly from the widget using the "Upload a photo" link. The widget settings allows you to choose how many images to show per row, and whether to allow comments or not.

Latest Gallery Images

This widget shows the latest images posted in your guild gallery. In the widget settings you can choose whether the images are shown in either top to bottom or left to right orientation and how many to display.

Guild News

This widget displays the guild news that you have posted, and allows you to drill into each news article and post comments. News articles can be posted directly from this widget using the "Add news article" link, and edited as well. The widget settings allows you to choose how many articles to show per page, and whether to allow comments or not.

GameStreet News

This widget displays the GameStreet news feed with any news generated by GameStreet staff about site updates, new features, bug fixes, etc. The widget settings allows you to choose how many items are displayed per page.

Gaming News

This widget will display the full gaming news from the news feeds of the games you choose. The widget settings will allow you to choose which games to display news for, and how many to show at a time. By default, the games you have chosen for your guild will be shown.

Latest Guild News

This widget will display a list of the latest guild news and links to them. The widget settings will allow you to choose how many items are shown at a time.

Latest GameStreet News

This widget will display a list of the latest gamestreet news and links to them. The widget settings will allow you to choose how many items are shown at a time.

Latest Gaming News

This widget will display a list of the latest gaming news from the news feeds of the games you choose. The widget settings will allow you to choose which games to display news for, and how many to show at a time. By default, the games you have chosen for your guild will be shown.

Mail Center

This widget displays your gamestreet internal mail, and allows you to compose new messages, and read/forward/reply old messages. This widget has all the same functionality as the message center on your "My Account" page.

Widgets Currently In Development

Here at gamestreet we are always working our butts off to add new features and cool stuff for you to use. Here is a list of widgets we are currently working on adding:Got a widget idea? Send us your suggestions »

Generic Themes

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LOTRO Green

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WAR Red Hammer

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